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Old Feb 17, 2007, 02:40 PM // 14:40   #21
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Can't w8 for the Concept Art of this CC^^!
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Old Feb 17, 2007, 06:06 PM // 18:06   #22
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Here be my take of how I think such CC might look...
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Old Feb 17, 2007, 06:49 PM // 18:49   #23
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Quote:
Originally Posted by nebojats
Am I dropping the good healing? I didn't mean to. I don't really think I am... I thought that the Reinforcement skills were pretty damn powerful (although costly). I guess I could go back and beef up that attribute.
Well maybe I did not word my self correctly, good healing is not about power, it is about consistansy.
A powerfull heal to save a team meber form a team spike is usfull, but 3 quick normal heals should be able to do the same, as the spike is likely not coordinated perfectly.

The best healer has both strong and consistant heals, but I believe consistantcy is more important that strong heals as something that has a high cost is used mostly in emergencies instead of all te time.

Quote:
I made changes to Disarming Mindset. Better now?
Still powerfull, but its suposed to be isn't it, each atribute needs powerfull skills.
I supose a high energy cost and/or recharge time would get slapped on that and it would be blanced.
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Does this mechanism make you less selfish about sacrificing your own life?
not straight off no, but it might just take time,
I've used the sueside bomber weapon from some UT mod I have, for fun instead of its effectivety.
I drop pod onto mechs and spamm them full of anti vehicle mines, automatically killing my twinked out engy in Battle Field 2142.
And when Tribes 2 was still working I'd drop off a widow maker(suitcase nuke) in the enemy base and stick next to it to prevent the enemy team from putting up a force field.
So I guess in FPS gamers I have no problem with it, in RPG's it may just be a matter of time before I lose the last of my sanity.

Quote:
I just need to think about how to incorporate it. Any ideas?
Telekinesis!
Generictly telekinesis handels smaller object acuratly such as steering a chackram while it is in flight.
A large effect from telekinesis is uncontrolled and short lasting, it is like a burst of force allowing you tho push back your foes, or use a smaller more sustainable force to reduce their movement in one direction and speed it up in the opposite.
and lastly you have the high energy cost telekintic burst that just sends everyone in nearby range flying.
Though as a actual groop movement controller telekines might not be wat to look for, because if you could slow a acceptable amount of foes for a acceptable time, your telekinesis should aslo be able to just drop a huge stone on top of them(or a house if no huge stones are in handy)
Would have to keep the effect of the skills low deliberatly, becaue of that this is not the best suggestion I ever made.

And I forgot 1 thing when I posted that asssasin have prison spells which shadow step you to a foe and slow it for a duration.
And of cource cripple is used all over GW to attempt to prevent movement.

[EDIT]Wow actionjack that image is awsome! Did you draw that yourself? The detail and refinedness are amazing as well as the penning texture(or what ever to correct translation of 'arceren' is)[/EDIT]

Last edited by System_Crush; Feb 17, 2007 at 08:05 PM // 20:05..
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Old Feb 19, 2007, 05:28 AM // 05:28   #24
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Here is my concept art for the revenant.

http://i87.photobucket.com/albums/k1...enantblack.jpg
http://i87.photobucket.com/albums/k1...nantorange.jpg
http://i87.photobucket.com/albums/k1...enantwhite.jpg

Good god did this one take me a long time. Re-did it about five times before I got it the way I wanted it. On a side-note, ActionJack's drawing rocks my socks.
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Old Feb 19, 2007, 06:10 AM // 06:10   #25
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Hihi^^, Its wierd why do you only draw for Nebojats.
And what material do you use for drawing, A Pen, Marker, Brush or Computer?
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Old Feb 19, 2007, 09:34 AM // 09:34   #26
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That is line art, probably first with pensil then traced with a fine marker, the pencil eraced then you scanned it in and colered it with photoshop or something similar.
Am I right?

Almost works for me though I fail at the scanning, my scanner can turn even the finest picture into a blotty heap of dung
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Old Feb 19, 2007, 05:01 PM // 17:01   #27
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I draw for nebojats because he asked. I'd be glad to draw other concepts as well, all you need to do is ask. As for how I did the drawing, first I sketched it in pencil, then traced over it in pencil on tracing paper to make it neater. After that I scanned it and neatened it up by messing with the brightness and contrast and then blurring it just a little in photoshop (when you scan pencil there is a lot of noise). Then I just went on coloring.
Edit: Also, if you're having trouble making the lines look neat when you scan it, you can always go over them in a new layer and have digital lines. I didn't do it for this one, but I did do it with the drawing of the shrift and it doesn't look too bad.

Last edited by jademonkeyx88; Feb 19, 2007 at 05:10 PM // 17:10..
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Old Feb 22, 2007, 01:29 AM // 01:29   #28
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Sent you a concept artwork via PM.

Nice idea, btw. I love the idea of death being a weapon.

And great job with the other art, guys.
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Old Feb 24, 2007, 11:23 PM // 23:23   #29
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Actually a pretty cool concept. Transcendance is pretty smexy, and is certainly unique.
Reinforcement seems more like it should be along the lines of protecting (To reinforce means to strengthen against further damage). Some of the Guidance protective spells seem like they are a tad too strong.

If I were to balance that class on my own, I would give some qualifiers for the defensive skills, and think about some DP management.
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Old Feb 26, 2007, 10:31 PM // 22:31   #30
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Thanks for the CC art, felixcarter! It's up on the OP now (three pieces of concept art... I'm spoiled). I'll PM you with a more detailed response, but I really dig it. The tats and the flowing hair are awesome.

Redwinter: Thanks for the compliment. You could be right about Reinforcement. You know how boosting an army's size can be called reinforcement? I was thinking that the Revenant essentially sends his soul to the frontlines bolster his ally. I could be wrong though...

Any particular suggestions on Guidance?

DP Management... is that Death Penalty? Flee Death and Abandon Body allow the Revenant to die and self-resurrect without DP. Is that not enough?

Last edited by nebojats; Feb 27, 2007 at 05:15 PM // 17:15..
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Old Feb 26, 2007, 11:11 PM // 23:11   #31
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I thought about the DP being used as a weapon itself for some time, but then I realized it would be more annoying than useful. Immagine a revenant running into a battle, dying just to gain DP (to up stats or something) and then asking for rezu over and over again. Not something that would be shway.

But I think it has good DP management "as-is". Maybe add a skill "sacrifice" that deals massive spike damage to all enemies in the area, takes 120 seconds to recharge, and causes DP.

P.S. Who's combatchuck?
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Old Feb 27, 2007, 03:24 AM // 03:24   #32
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Really cool class. My Only problem is using phsychoactive drugs to enhance ones abilities. ooh... thats just freaky
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Old Feb 27, 2007, 05:23 PM // 17:23   #33
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@felixcarter: oops! I meant to say thanks to you felix. I guess felix and chuck sound a lot alike... (?). Sorry about that.

I do really like the idea of having a skill which costs DP. It could sort of be an end-all elite skill. Unlike the other Transcendence enchantments, this one wouldn't include self-resurrection either. Something like:

Sacrifice: You die. All nearby enemies take 50...200 damage.

It would be a skill that you would really only want to use in particular circumstances. Is that what you had in mind?

@Karzinon Zealot: Thanks for the compliment. I try to go for the freak factor with my CCs. Perhaps I've listened to too much Pink Floyd...
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Old Mar 14, 2007, 09:12 PM // 21:12   #34
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i do like this class! really a death sifter man! this is sweet... i like the consept that you die to live! and it could be sweet for PvE...

/Signed Great work!
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Old Mar 15, 2007, 07:18 AM // 07:18   #35
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there are already 2 classes that are excellent healers,dont really think we need a third.


Quote:
Originally Posted by nebojats
Control Cadaver – Elite Enchantment. Target dead enemy is resurrected with full health and energy and you play as that character. Your original body remains immobile. After 10...30 seconds, your new body dies and you return to your own.

[/I]
i dont think ANet would let you control someone elses character.and if they did,what happens here can the other team not res their team mate.
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Old Mar 15, 2007, 07:39 AM // 07:39   #36
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Quote:
Originally Posted by thetechx
there are already 2 classes that are excellent healers,dont really think we need a third.


i dont think ANet would let you control someone elses character.and if they did,what happens here can the other team not res their team mate.
You're thinking it would actually be the player. I have a feeling it would be just a "minion" that looks exactly like the foe that rises from the body. Once you control the foe's "dead" body, the corpse is exploited. The exploited corpse can still be resurrected by his teammates.

So technically, you're not "controlling" your enemy, you're controlling a puppet that looks like them. At least, that's what I think he was saying. Correct me if I'm wrong.
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Old Mar 15, 2007, 08:11 PM // 20:11   #37
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Quote:
Originally Posted by thetechx
there are already 2 classes that are excellent healers,dont really think we need a third.
Healers... we have one that is easily accessible: the Monk.

I've read the posts, I know the arguments. I don't care what the guys in the Ritualist thread say, that class is hard to effectively heal with. While it is a profession that can technically match up with the Monk, realistically, this doesn't happen. Its defining role is to be a jack-of-all-trades character. The attribute layout of the Ritualist forces you to multitask. I have one too, and my favorite aspect of that character is that I have to do a little bit of everything (challenging and rewarding... although not too many recognize the value).

Furthermore, we have far more than two classes that can effectively deal damage, support, and debuff. Why not have as much variety with healing? Personally, I feel the healing options are limited in this game (a bare few Monk builds dominate the scene). That's just my opinion...

But most importantly, even if I'm wrong about what I just said, the Revenant isn't a primary healing class! I thought the defining characteristics of this CC were 1) multi-target ranged attacks and 2) exploiting your own death. Reinforcement is one attribute of four.


Quote:
Originally Posted by thetechx
i dont think ANet would let you control someone elses character.and if they did,what happens here can the other team not res their team mate.
Well, to be honest, I was thinking that you would actually play as that other character. Basically, you leave your own body and inhabit another. It's pretty powerful, I know. But then again, it's an elite. And it only lasts for a maximum of 30 seconds. And to use it, you leave your own body completely defenseless. Essentially, this spell is a really powerful minion.

As far as resurrection goes, it would work the same as any other minion (which doesn't make sense in the first place, if you sit back and think about it).

Last edited by nebojats; Mar 15, 2007 at 08:18 PM // 20:18..
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Old Apr 12, 2007, 09:35 PM // 21:35   #38
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I thought I'd try and save these CCs from falling off the edge of the world. Dialogue had sort of fizzled down into compliments (which are nice) and some minor suggestions, but no real critiques of the CCs themselves. Seeing as there are some new faces around, I thought I'd put them up on the pedestal to be savagely berated.
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Old Feb 06, 2008, 09:01 PM // 21:01   #39
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i like this one a lot so i am bringing a dead thread back to life
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